Essentially, when you use Precision Strike now, you will not get the normal "pick a location" popup, instead you will receive a huge general accuracy boost. These costs will not be crippling unless you're using extremely expensive ammo (such as the Davy Crockett or Long Tom Shaped Charge; oh, the Davy Crockett doesn't exhaust but costs 1 mil a shot now, have fun). NEW FUNCTIONALITY: TisButAScratch has been implemented. You each have my sincerest thanks for your hard work and your generosity.Morphyum: RandomCampaignStart, MeleeMoverDenadan: CustomComponents, DynamicShops, Custom SalvageKMISSION: CustomAmmoCategoriesJustin Kase: cFixes, JKPilots, JK Variants, Give them Kell, LogoReplacement (he didn't make the mod, but he provided the picture)CptMoore: MechEngineerMpstark: NavComp, Timeline, PilotHealthPopup, SkipIntroFrostRaptor: LowVis (still coming as of now but credit given ahead of time), Spawn Protection, CBT BehaviorsAMechwarrior: Better AIjo: MechResizer, CharlesBCargo_Vroom: Better Base Defense, Better Escorts, Three Way Battles Fixed, VIP AdvancedRealityMachina: Less Head Injuries, Quiet Dariusmad234269: Mighty Charging JuggernautGlucose: One Point Armor StepCyttorak001: All 3025 Mercsm22spencer: BT Perf Fixgnivler: Panic SystemTheOriginalNoblewolf: Some new portraits in CommanderPortraitLoaderSpecial Thanks goes out to LadyAlekto and the Roguetech team (some of whom are listed above but they're all great) for their generosity with jsons and the occasional problem solving assistance. First and foremost, we have a new installer. NEW FUNCTIONALITY (kinda): A new performance fix added by RogueTech has been released to us as well. Each of the modders listed here is a god damn super hero for their work. Narc is a little clearer in descriptions. Find it with mercenaries and Local Government forces. Reduced head injuries so you can actually stay in a fight! See the FAQ for details, it's a little complicated. Shade, has gotten a pilot. Crude LRM/SRM ammos have been added, with very cheap costs, so they're cheap to run but worse all around. Improved AI that actually can pose a challenge! Enjoy. BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. A number of mechs and variants had hardpoints reduced (Vulcans, Titan-1A, Thunderbolt-9S, FS9-P), Added some new Background starting options: one for the OG campaign pilots and one for the "Voice Actor" pilots (Ledoux, Toufexis, Chaotic Harmony, Tex), Thunderbolt misiles have been buffed (better ranges brackets, more ammo per ton). Clarified ammo names for display in contract. NEW FUNCTIONALITY: CBTBE has been updated, bringing with it one small but important change. Which is a shame, because I find 3025 far too meagre in its offerings, but RT has gone full retard. It's optional, don't worry, but it's there if you want it! There's also BattleTech Advanced 3062 which quite new (only posted a couple days ago it seems) I saw on Nexusmods, but I haven't checked it out fully yet. Find it with the Davions and Steiners. Let's play the Battletech Urban Warfare DLC in Ironman Career Mode! Find it with the Mariks. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. Clan standard pulses got a range increase to match standard IS pulses. Without them, BTA could not have happened. NEW MECH: The Scylla, an XL 400 with jumpjets 100 ton Clan assault. Non-canon design. Our branch only does the bundling of equipment, no holdback mechanic as I hate it. More than 300 tanks! Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. A totally different movement system! IJJs got a nerf, now they make a little more heat and are less good at the jump-good. NEW FUNCTIONALITY (kinda): bloodydoves the pilot now has bloodydoves the person's voice. Whoops. NEW MODEL: The Huron Warrior has a new, much nicer, model. There's more backgrounds, unique abilities, and new options to pick, each with their own benefits and effects. NEW MECH: The Mantis, a 30 ton Solaris VII styled melee mech with CLAAAAAAAAWS. That voice pack is also available to commanders, if you want it. Get it from the Lyrans and Davions. Omnimechs of all stripes should have fixed e-coolings properly now. That's been fixed. NEW MISSION: There is a unique assassination, Monster Mash, which is the only place to find the Monster. After rogue tech which mod has the largest amount of mechs after Roguetech? Now you can sprint and shoot! Multi-shot lasers! Find it with the Tortugans and wherever pirates can be found. The Cyclops got a few minor fixes and changes. NEW FUNCTIONALITY (kind of): CleverGirl has been added to BTA. They are a small squad of 4 suits that run around and can do stuff (mostly shooting enemies). The contract Mad Science has been moved to higher skull ratings so you can't farm Matars early. The entire Inner Sphere is open to you! The Dracs sell this too. Now, thanks to FrostRaptor, we have a fix. Essentially, if a weapon causes a pilot injury on a head hit is now a chance based on the pilot's Guts skill, the damage dealt by the weapon, and the remaining armor on the head. Lots of little description and spelling fixes. (HAGs, MGs, MG Arrays, SBGR, UACs, RACs, for instance). See above and the FAQ for information. Their descriptions say what mech. So have t-bone and Loki's mech affinities. Spoiler Cassyopeyah wrote: i tried the mod, too, and was very excited to Play tech 2...i LOVED it ! Laser AMS has a direct-fire weapon mode that makes it a Small Pulse Laser. The Snub-Nose PPC and Heavy Gauss Rifle have been fixed, they were not doing damage falloff properly and should work better (and more accurately to TT math) now. Lots of people field it, Great Houses and Periphery alike. It's good now! NEW FUNCTIONALITY: The BattleTech Training: Advanced tutorial has been added. On day one of a new career, you'll get this crate of nice shiny replacement parts so that you don't have to scrap for literally anything to repair your mechs. Instead of getting reduced minimum range from pilot skills, you instead now get a reduced penalty inside of minimum range (from 8 to 5, then from 5 to 2). Fixed now. Flashpoints no longer repeat *after* being completed. Inferno, smoke, and thunder ammunition! In Liao start lists. NEW EVENT: A pirate has a present for you, keep an eye out for it! NEW FUNCTIONALITY: Ammo Costs have been introduced. Now, each evasion pip past 6 (so pips 7 to 12) is only half as effective and evasion pips can benefit you up to 12 pips (it used to cap out at 8). 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