1 Introduction 2 Operation 3 Notable ‘Mechs 4 Variants 5 Sources The Gauss Rifle is the premiere ballistic weapon used by the Clan and Inner Sphere. In the scavenger culture of the Succession Wars, the use of a melee weapon (particularly the Hatchet) allowed a MechWarrior to remove whole limbs from an enemy. Individual people remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which … The numbers An individual machine gun has low damage potential, but if fired into exposed armour has the potential to cause large quantities of critical damage, and the low weight and size means that when multiples are mounted, or combined into arrays, a mech can fire dozens of rounds in a single turn for massive damage, massive crits, and massive ammunition consumption. Missile batteries have a number next to them; this tells you how many missiles The following lists breaks down where weapons can be found. weapon in the game!) Ballistic weapons are familiar; they’re similar to modern guns. large lasers, but the real king of this type is the Particle Projector Cannon (PPC): huge damage A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history. SRM-2 fires just two short-range missiles. There are four basic categories, each with its own, distinct traits and features. enemy. Several of these weapons are actually pieces of construction or demolition equipment that are found on IndustrialMechs. missiles (SRM). They are all named "Weapon_Weaponcategory_Weapontype_Weaponmodel" (for example, the LB20X++ is named Weapon_Autocannon_LB20X_2-Shengli_Arms). Battletech's coding has this quirk where hit chance percentages that the game displays to players is calculated without factoring in to-hit rolls, thus the actual hit chance differs from what is displayed by the game. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. damage delivered up close. Energy weapons don’t require any Sensors disrupted (-1 When attacker has been previously hit by a PPC). BattleTech (or "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. For BattleTech on the PC, FAQ by sheepy. - janxious/BT-WeaponRealizer Weapons will need a tag of form wr-reverse_variance_by_distance or wr-reverse_variance_by_distance-X, where X is the minimmum amount of damage the weapon is allowed to do when near its minimum range. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Targeting Enhan… - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental Your enormous range, while the AC/20 does absolutely crushing damage (it’s the most damaging Missiles deal more Stability Damage than the other weapon types do. Your BattleTech News Roundup For November 2020 Did You Know? Only standard and light autocannons may make use of specialized ammo beyond LB-X cluster munitions. The basic energy weapons are the medium lasers and LRMs do less damage per-missile, but come in bigger launchers and 2. Non-’Mech units may not divide a single weapon among multiple locations. This page was last edited on 27 June 2014, at 08:46. Be aware that all mechs have a 300 Meter visual range by default, however weapons with longer range can be fired at any target with has a direct path to its target that is seen by ANY allied mech or sensor lock. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. 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